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struct in UnityEngine
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CloseThe NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
unassigned | Represents an invalid network view ID. |
isMine | True if instantiated by me. |
owner | The NetworkPlayer who owns the NetworkView. Could be the server. |
ToString | Returns a formatted string with details on this NetworkViewID. |
operator != | Returns true if two NetworkViewIDs are not identical. |
operator == | Returns true if two NetworkViewIDs are identical. |