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class in UnityEngine.Networking
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CloseThe details of a network message received by a client or server on a network connection.
MaxMessageSize | The size of the largest message in bytes that can be sent on a NetworkConnection. |
channelId | The transport layer channel the message was sent on. |
conn | The connection the message was recieved on. |
msgType | The id of the message type of the message. |
reader | A NetworkReader object that contains the contents of the message. |
ReadMessage | ReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object. |
Dump | Returns a string with the numeric representation of each byte in the payload. |