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struct in UnityEngine.Experimental.Director
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ClosePlayable that plays an AnimationClip. Can be used as an input to an AnimationPlayable.
applyFootIK | Applies Humanoid FootIK solver. |
clip | AnimationClip played by this playable. |
duration | Duration in seconds. |
outputCount | The count of ouputs on the Playable. Currently only 1 output is supported. |
speed | The speed at which the AnimationClip is played. |
state | Current PlayState of this playable. This indicates whether the Playable is currently playing or paused. |
time | Current time in seconds. |
CastTo | You can use the CastTo method to perform certain types of conversions between compatible reference types or nullable types. |
Destroy | Call this method to release the resources associated to this Playable. |
GetOutput | Returns the Playable connected at the specified output index. |
IsValid | Returns true if the Playable is valid. A playable can be invalid if it was disposed. This is different from a Null playable. |
Create | Creates an AnimationClipPlayable. |