Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseInformation returned by a collision in 2D physics.
collider | The incoming Collider2D involved in the collision. |
contacts | The specific points of contact with the incoming Collider2D. |
enabled | Whether the collision was disabled or not. |
gameObject | The incoming GameObject involved in the collision. |
relativeVelocity | The relative linear velocity of the two colliding objects (Read Only). |
rigidbody | The incoming Rigidbody2D involved in the collision. |
transform | The Transform of the incoming object involved in the collision. |