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class in UnityEngine
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CloseA path as calculated by the navigation system.
The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.
NavMeshPath | NavMeshPath constructor. |
ClearCorners | Erase all corner points from path. |
GetCornersNonAlloc | Calculate the corners for the path. |