此属性描述可以对光贡献的哪个部分进行烘培(仅限编辑器)。
如果此设置为 LightmapBakeType.Realtime,则实时间接 GI 可以重新计算,然后在运行时更新。如果此设置为 LightmapBakeType.Baked,则此光会进行烘焙,不会在运行时进行计算。如果此设置为 LightmapBakeType.Mixed,则此光会基于光照窗口“Settings”选项卡中所选的混合光照模式,由烘焙和运行时计算合成。
此属性仅向 Editor 脚本公开。它不在播放模式期间公开。
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