保存基于关键帧的动画。
Animation 使用 AnimationClip 来播放动画。
empty | 如果该动画剪辑没有曲线,也没有事件,则返回 true。 |
events | 该动画剪辑的动画事件。 |
frameRate | 对关键帧进行采样的帧率。(只读) |
hasGenericRootTransform | 如果 Animation 在根变换组件上具有动画,则返回 true。 |
hasMotionCurves | 如果 AnimationClip 具有根运动曲线,则返回 true。 |
hasMotionFloatCurves | 如果 AnimationClip 的根运动具有编辑器曲线,则返回 true。 |
hasRootCurves | 如果 AnimationClip 具有根曲线,则返回 true。 |
humanMotion | 如果该动画包含驱动人形骨架的曲线,则返回 true。 |
legacy | 如果将把 AnimationClip 与旧版动画组件(而不是动画器)结合使用,则设置为 true。 |
length | 动画长度,单位为秒。(只读) |
localBounds | 其附加到的动画组件本地空间中此动画剪辑的 AABB。 |
wrapMode | 设置在该动画状态中使用的默认包裹模式。 |
AnimationClip | 创建新动画剪辑。 |
AddEvent | 将一个动画事件添加到该剪辑中。 |
ClearCurves | 清除该剪辑中的所有曲线。 |
EnsureQuaternionContinuity | 重新调整四元数关键点,以便确保最短的插值路径。 |
SampleAnimation | 在给定时间针对任何动画属性对动画进行采样。 |
SetCurve | 分配该曲线,以便为指定属性生成动画。 |
GetInstanceID | 返回对象的实例 ID。 |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | 返回所有类型为 type 的已加载的激活对象的列表。 |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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