Version: 2023.1
public ParticleSystemTrailTextureMode textureMode ;

描述

选择轨迹纹理的 U 坐标是进行平铺还是拉伸。

Stretching maps the texture along the trail with no repeats. Tiling maps the texture along the trail with repeats every world unit. To change the repeat rate, use ParticleSystem.TrailModule.textureScale or Material.SetTextureScale.


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