获取和设置用于为每个 LOD 启用光照探针光照的布尔值数组。
如果公告牌 LOD 可能会中断批处理并导致性能损失,则指定为 true。
This setting controls whether the SpeedTree materials use light probe rendering. Because light probe rendering comes with an increased performance cost, you may want to only enable it on the SpeedTree assets that are nearest to the player. You can use this feature to improve performance by disabling the effect on some of your less detailed LOD levels where the models are far enough away from the camera that the absence of this effect is not noticeable. The array length that you supply must match the number of LOD levels in your SpeedTree asset, and typically would have true values at the start, and false values at the end. For example, if your SpeedTree asset has three LOD levels, you might pass an array of [ true, true, false ]
to enable light probe rendering on the first two LOD levels, but disable it on the third.
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