스크립터블 렌더 파이프라인(SRP)을 사용하면 C# 스크립트를 통해 렌더링을 제어할 수 있으므로 매우 높은 수준의 커스터마이즈가 가능합니다.
Unity는 두 개의 미리 빌드된 스크립터블 렌더 파이프라인, 즉 고해상도 렌더 파이프라인(HDRP)과 유니버설 렌더 파이프라인(URP)을 제공합니다. 이 두 파이프라인은 모두 광범위한 커스터마이즈 옵션을 제공합니다. 렌더링 파이프라인에 대한 더욱 세밀한 제어 기능이 필요하다면 고유한 커스텀 SRP를 생성하십시오.
고유한 커스텀 SRP는 완전히 처음부터 새로 만들거나, URP 또는 HDRP를 필요에 맞게 수정할 수 있습니다.
커스텀 SRP 또는 Unity의 미리 빌드된 SRP를 뒷받침하는 기술에 대한 자세한 내용은 SRP 코어 패키지 문서 마이크로사이트를 참조하십시오.
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