물리 머티리얼 2D(Physics Material 2D) 는 2D 물리 오브젝트 간에 충돌이 발생할 때 일어나는 마찰과 탄성을 조정하기 위해 사용합니다. 에셋 메뉴에서 물리 머티리얼 2D를 생성할 수 있습니다(Assets > Create > Physics Material 2D ).
프로퍼티: | 기능: |
---|---|
Friction | 콜라이더의 마찰 계수입니다. |
Bounciness | 충돌이 표면에서 다시 바운스되는 정도를 나타냅니다. 값이 0이면 바운스하지 않으며 값이 1이면 에너지 손실 없이 완전히 바운스합니다. |
물리 머티리얼 2D를 사용하려면 2D 콜라이더가 붙어있는 오브젝트에 드래그하거나 인스펙터에 있는 콜라이더 컴포넌트에 드래그합니다. 3D 물리에서의 물리 머티리얼(physic 의 마지막에 s가 붙지 않음)에 해당하는 에셋입니다. 스크립트 작성 시 스펠링이 틀리지 않도록 주의해야 합니다.
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