Unity 셰이더 프로그램은 HLSL 언어의 배리언트를 사용합니다. HLSL은 때때로 Cg라고도 불리지만, Unity는 Cg를 사용하지 않는다는 점에 유의하십시오.
다음과 같이 플랫폼마다 서로 다른 셰이더 컴파일러를 셰이더 프로그램 컴파일에 사용합니다.
사전 정의된 셰이더 매크로를 사용하면 한 컴파일러에서만 지원되는 HLSL 구문을 사용하거나 컴파일러 버그를 피하기 위해 Unity가 사용 중인 컴파일러를 식별할 수 있습니다.
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