Unity 클라우드 빌드는 Perforce 저장소에 저장된 프로젝트를 지원합니다.
서비스 소스 컨트롤(SOURCE CONTROL) 창에서 다음 단계를 따르십시오.
URL 구문
저장소에 연결하려면 Perforce 서버에 대한 URL을 지정해야 합니다. 다음의 프로토콜을 사용하여 URL을 지정할 수 있습니다.
다음은 올바른 URL의 예입니다.
GRANT ACCESS 창에서 사용자 이름과 비밀번호를 입력하고 Next 를 클릭합니다.
앱에 대해 런타임 플랫폼을 설정하려면 다음 단계를 따르십시오.
참고: 저장소의 루트에 Unity 프로젝트가 없는 경우 PROJECT SUBFOLDER 필드를 작성해야 합니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.