물리 머티리얼 2D는 2D 물리 오브젝트가 충돌할 때 2D 물리 오브젝트 간에 발생하는 마찰과 바운스를 조정하는 데 사용됩니다.
게임 물리에 대한 자세한 내용은 3D 물리를 참조하십시오.
물리 머티리얼 2D를 생성하려면 Assets > Create > 2D > Physics Material 2D로 이동합니다.
프로퍼티: | 기능: |
---|---|
Friction | 이 콜라이더의 마찰 계수를 설정합니다. |
Bounciness | 표면에서 충돌이 다시 바운스되는 정도를 설정합니다.값이 0이면 바운스하지 않으며 값이 1이면 에너지 손실 없이 완전히 바운스합니다. |
생성한 물리 머티리얼 2D를 사용하려면 2D Collider 컴포넌트가 연결된 오브젝트에 드래그하거나 인스펙터 창에 있는 해당 콜라이더로 드래그합니다.
참고:3D 물리에서 이에 해당하는 에셋을 물리 머티리얼이라고 합니다.
PhysicsMaterial2D
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