Unity 에디터에서는 아래의 위치에 새로운 C# 스크립트를 생성합니다. Assets->Create->C# Script 새로 생성된 스크립트를 UnityAnalyticsIntegration 로 명명해야 합니다. 스크립트의 이름이 정확해야 올바르게 작동합니다.
외부 스크립트 에디터에서 스크립트를 더블 클릭하여 여십시오. 기본적으로 생성된 코드를 아래의 코드로 완전히 대체한 후 파일을 스크립트 에디터에서 저장해야 합니다. 아래의 예제 코드에서 볼 수 있는 Unity 프로젝트 ID는 게임 고유 ID이며, 에디터 프로젝트를 애널리틱스 대시보드에 연결하는 데 사용할 수 있습니다.
유효한 고유 프로젝트 ID를 생성하려면 애널리틱스 대시보드로 이동해야 합니다.
using UnityEngine;
using System.Collections;
using UnityEngine.Cloud.Analytics;
public class UnityAnalyticsIntegration : MonoBehaviour {
// Use this for initialization
void Start () {
const string projectId = "SAMPLE-UNITY-PROJECT-ID";
UnityAnalytics.StartSDK (projectId);
}
}
2018–03–19 페이지 수정됨
2018.1에서 MonoDevelop는 Visual Studio로 교체됨
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