Kinematica는 차세대 캐릭터 애니메이션 시스템입니다.
이 기술은 애니메이션 그래프에 의존하지 않고, 더 높은 품질 수준을 달성하는 동시에 이전과 동일한 수준의 제어, 활용도, 유연성을 지원하는 캐릭터 애니메이션 솔루션을 제공합니다.
Kinematica를 사용하면 원시 애니메이션 클립 또는 모션 캡처 데이터를 애니메이션 그래프로 구성하지 않고도 직접 사용할 수 있습니다. 캐릭터의 의도된 움직임을 설명하면 Kinematica가 해당 포즈를 자동으로 생성합니다.
Kinematica의 핵심에는 매우 향상된 버전의 모션 매칭이 자리잡고 있습니다. 이 기술은 임의의 복잡한 모션 데이터베이스에 대해 거의 항상 룩업을 수행하며 파라미터 조정 또는 매직 넘버에 의존하지 않습니다.
다음 패키지 버전은 Unity 버전 2020.2에서 프로덕션에 사용하기에 안전하지 않을 수 있습니다.
문서 위치: | 이용 가능 버전: |
---|---|
com.unity.kinematica@0.8 | 0.8.0-preview |
com.unity.kinematica@0.7 | 0.7.0-preview |
com.unity.kinematica@0.6 | 0.6.0-preview |
com.unity.kinematica@0.5 | 0.5.0-preview.1 |
com.unity.kinematica@0.4 | 0.4.0-preview |
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