Unity FBX 익스포터 패키지를 사용하면 FBX를 지원하는 모든 애플리케이션에 지오메트리와 애니메이션을 최소한의 노력으로 보내고 다시 가져올 수 있습니다.
특히 이 왕복 워크플로는 Unity 씬을 FBX로 익스포트하고, 아티스트 친화적 인터페이스를 통해 Maya, Maya LT 또는 3ds Max로 임포트하고, Unity 지원 FBX 지오메트리 및 애니메이션을 익스포트하고, 변경 사항을 해당 에셋에 안전하게 다시 병합하여 작업을 계속 진행하도록 지원합니다.
자세한 내용은 FBX 익스포터 패키지 문서를 참조하십시오.
다음 패키지 버전은 Unity 버전 2020.2에서 프로덕션에 사용하기에 안전하지 않을 수 있습니다.
문서 위치: | 이용 가능 버전: |
---|---|
com.unity.formats.fbx@3.2 | 3.2.1-preview.2 3.2.0-preview.2 |
com.unity.formats.fbx@3.1 | 3.1.0-preview.1 |
com.unity.formats.fbx@3.0 | 3.0.1-preview.2 3.0.0-preview.2 |
com.unity.formats.fbx@2.0 | 2.0.3-preview.3 2.0.2-preview.1 2.0.1-preview.11 2.0.1-preview.5 2.0.1-preview.4 2.0.1-preview.2 |
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