게임 파운데이션은 핵심 패키지입니다.
이 패키지에는 다음의 컴포넌트가 들어 있습니다.
▪ 인벤토리 시스템
▪ 가상 통화 지갑
▪ 프로퍼티 시스템
▪ 트랜잭션 시스템
▪ 코어 시스템
참고: 이제 CatalogManager는 런타임 시점에 카탈로그에 대한 레퍼런스를 보유합니다. 이전에 다음으로 작성된 모든 런타임 코드의 변경 사항은 다음과 같습니다.
이제 GameFoundationSettings.database.xCatalog는 CatalogManager.xCatalog로 작성해야 합니다.
GameFoundation의 초기화는 지속성 오브젝트 대신 IDataAccessLayer를 인수로 사용하도록 변경되었습니다.
참고: 프리뷰 릴리스, 공용 API는 변경될 수 있습니다.
다음 패키지 버전은 Unity 버전 2020.2에서 프로덕션에 사용하기에 안전하지 않을 수 있습니다.
문서 위치: | 이용 가능 버전: |
---|---|
com.unity.game.foundation@0.6 | 0.6.0-preview.2 |
com.unity.game.foundation@0.4 | 0.4.0-preview.4 |
com.unity.game.foundation@0.3 | 0.3.0-preview.5 |
com.unity.game.foundation@0.2 | 0.2.0-preview.3 |
com.unity.game.foundation@0.1 | 0.1.0-preview.6 0.1.0-preview.5 |
unity, 게임 파운데이션, 인벤토리, 지갑, 가상 통화, 가상 재화, 아이템 통계, 진행도
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