弧的角度,它定义以特效器本地“上”为中心的平台表面。
对于单向行为,从不考虑此弧中具有角度的任何碰撞法线,而对于单向行为,会考虑此弧之外的所有对象。
默认值定义包含从本地水平到本地垂直的碰撞的弧。如果无需与本地垂直侧边的碰撞,则可以将该弧减小几度。
如果将该弧设置为其最大值 360 度,所有碰撞法线均为表面,因此不会发生单向行为。如果将该弧设置为其最小值 0 度,所有碰撞法线均视为在表面之外,因此对于可选单向行为会考虑所有对象。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.