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EditorConnection.TrySend

Declaration

public bool TrySend(Guid messageId, byte[] data, int playerId);

Declaration

public bool TrySend(Guid messageId, byte[] data);

Parameters

messageId The type ID of the message to send to the connected Players.
playerId The ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0..

Returns

bool Returns true when the Editor sends data successfully, and false when there is no space in the socket ring buffer or sending fails.

Description

Attempts to send data from the Editor to the connected Players.