class in UnityEditor.Overlays
Implements interfaces:ISerializationCallbackReceiver
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CloseOverlayCanvas is a container for collections of Overlays.
Every EditorWindow has an OverlayCanvas, but only windows that opt-in to Overlay support will display Overlays. See ISupportsOverlays for more information.
Add | Add an Overlay to this canvas. Added Overlays will be displayed in the associated EditorWindow until they are removed. |
CreateOverlayPopup | Creates an overlay as a pop-up in a EditorWindow. |
OnAfterDeserialize | Invoked after OverlayCanvas is deserialized. |
OnBeforeSerialize | Invoked before OverlayCanvas will be serialized. This is used to store Overlay layout data. |
Remove | Remove an Overlay from this canvas. Removed Overlays are disassociated from OverlayCanvas and the related EditorWindow, but not destroyed. This means you are able to move a single Overlay between multiple windows. |