class in UnityEditor
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseUtility class containing all the information necessary to format Unity Editor main window title. All the various fields are concatenated to create a fully formed title. If only ApplicationTitleDescriptor.title is provided, this will become the complete title.
using UnityEditor; using UnityEngine; public class WindowTitleExample { private static void CustomTitleBar(ApplicationTitleDescriptor desc) { desc.title = $"My Editor Custom Title version: {Random.value}"; } [MenuItem("Test/Setup custom title bar")] static void Setup() { EditorApplication.updateMainWindowTitle -= CustomTitleBar; // This callback will be triggered when a new scene is loaded or when Unity starts. EditorApplication.updateMainWindowTitle += CustomTitleBar; EditorApplication.UpdateMainWindowTitle(); } }
activeSceneName | Unity active scene. |
codeCoverageEnabled | Is code coverage enabled. |
projectName | Current project name. |
targetName | What is the runtime target for a Unity build. |
title | Setting this field will set the complete editor title without using any of the other fields of ApplicationTitleDescriptor. |
unityVersion | Unity version. |