struct in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
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CloseA single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding renderTarget.
isPreviousViewValid | Determines whether XRDisplaySubsystem.XRRenderParameter.previousView is valid for use in a frame. |
occlusionMesh | Represents the area in screen-space that is not visible on the XR Display. |
previousView | Previous frame view matrix for use in motion vector calculation. Use XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid to determine if previous view is valid for use. When late latching is enabled, previous view is also adjusted for late latching. |
projection | The projection matrix that the render pipeline should use to render to the renderTarget. |
textureArraySlice | The slice of the output texture array that the render pipeline should render to. |
view | World transform that the render pipeline should use to render to the renderTarget. |
viewport | Selects the viewport of the output texture renderTarget. |