class in UnityEditor.Search
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CloseThis attribute can be used on a class deriving from QueryListBlock to display in query builder mode a special block that will propose a fixed set of values when clicked.
The following example shows how to display a custom list block for the shader
filter block.
[QueryListBlock("Decal", "Shader", "shader")] class ShaderDecalBlockList : QueryListBlock { public ShaderDecalBlockList(IQuerySource source, string id, string value, QueryListBlockAttribute attr) : base(source, id, value, attr) { } public override IEnumerable<SearchProposition> GetPropositions(SearchPropositionFlags flags = SearchPropositionFlags.None) { var shaderIcon = EditorGUIUtility.Load("Shader Icon") as Texture2D; yield return new SearchProposition(category: null, "HDRP Decal", "Decal", icon: shaderIcon); yield return new SearchProposition(category: null, "URP Decal", "DecalURP", icon: shaderIcon); } }
category | Category. |
id | Filter id of the block. |
ids | A set of IDs for which the list block will be displayed. |
name | Displayed name of the block. |
op | Default operator assigned to the filter when the value changes. |
type | The list block type is used to get the the icon to be displayed instead of the block name. |
QueryListBlockAttribute | Register a list block for a given filter. |