struct in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
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CloseThis struct holds data for a single blit operation.
destRect | Destination Rect area that the blit operation wants to blit to. |
foveatedRenderingInfo | A pointer to a native struct containing platform-specific data for foveated rendering. |
srcHdrColorGamut | The ColorGamut of the source texture if srcHdrEncoded is true. |
srcHdrEncoded | Specifies whether the source texture is encoded for use with an HDR display and might require decoding during the blit process. |
srcHdrMaxLuminance | The maximum luminance in nits of the encoding used for the source texture if srcHdrEncoded is true. |
srcRect | Source Rect area that the blit operation wants to blit from. |
srcTex | Source render texture that the blit operation wants to blit from. |
srcTexArraySlice | Describes source texture's desired array slice. Texture2D will have array slice 1. |