class in UnityEditor
/
Inherits from:Editor
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CloseThe default Inspector class for Terrain Layer.
Call Editor.CreateEditor with a TerrainLayer object to construct a TerrainLayerInspector object.
Additional resources: TerrainLayer.
ApplyCustomUI | Applies the custom UI for the Terrain Layer object. |
HasPreviewGUI | Returns true if the Terrain Layer has a preview GUI. |
OnInspectorGUI | Draws the default Terrain Layer Inspector GUI. |
OnPreviewGUI | Draws the default Terrain Layer preview GUI. |
RenderStaticPreview | Draws the default Terrain Layer static preview. |
hasUnsavedChanges | This property specifies whether the Editor prompts the user to save or discard unsaved changes before the Inspector gets rebuilt. |
saveChangesMessage | The message that displays to the user if they are prompted to save. |
serializedObject | A SerializedObject representing the object or objects being inspected. |
target | The object being inspected. |
targets | An array of all the object being inspected. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
CreateInspectorGUI | Implement this method to make a custom UIElements inspector. |
CreatePreview | Implement this method to make a custom UIElements inspector preview. |
DiscardChanges | Discards unsaved changes to the contents of the editor. |
DrawDefaultInspector | Draws the built-in Inspector. |
DrawHeader | Call this function to draw the header of the editor. |
DrawPreview | The first entry point for Preview Drawing. |
GetInfoString | Implement this method to show asset information on top of the asset preview. |
GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
Repaint | Redraw any inspectors that shows this editor. |
RequiresConstantRepaint | Checks if this editor requires constant repaints in its current state. |
SaveChanges | Performs a save action on the contents of the editor. |
UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or destroys the previous editor and creates a new one. |
CreateCachedEditorWithContext | Creates a cached editor using a context object. |
CreateEditor | Make a custom editor for targetObject or targetObjects. |
CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
DrawFoldoutInspector | Draws the inspector GUI with a foldout header for target. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
HasFrameBounds | Validates whether custom bounds can be calculated for this Editor. |
OnGetFrameBounds | Gets custom bounds for the target of this editor. |
OnSceneGUI | Enables the Editor to handle an event in the Scene view. |
Awake | Called when an instance of ScriptableObject is created. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |
finishedDefaultHeaderGUI | An event raised while drawing the header of the Inspector window, after the default header items have been drawn. |