class in UnityEditor
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CloseUtility class containing all the information necessary to format Unity Editor main window title. All the various fields are concatenated to create a fully formed title. If only ApplicationTitleDescriptor.title is provided, this will become the complete title.
See also: EditorApplication.updateMainWindowTitle.
using UnityEditor; using UnityEngine; public class WindowTitleExample { private static void CustomTitleBar(ApplicationTitleDescriptor desc) { desc.title = $"My Editor Custom Title version: {Random.value}"; } [MenuItem("Test/Setup custom title bar")] static void Setup() { EditorApplication.updateMainWindowTitle -= CustomTitleBar; // This callback will be triggered when a new scene is loaded or when Unity starts. EditorApplication.updateMainWindowTitle += CustomTitleBar; EditorApplication.UpdateMainWindowTitle(); } }
activeSceneName | Unity active scene. |
codeCoverageEnabled | Is code coverage enabled. |
projectName | Current project name. |
targetName | What is the runtime target for a Unity build. |
title | Setting this field will set the complete editor title without using any of the other fields of ApplicationTitleDescriptor. |
unityProductName | Unity version name in the form of: Unity <number> <release stream (optional)>. |
unityVersion | Unity version number. |
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