ChangeAssetObjectPropertiesEventArgs

struct in UnityEditor

Description

A change of this type indicates that a property of an asset object in memory has changed. This happens for example when Undo.RecordObject is used with an instance of an asset (e.g. Texture). Note that this only covers changes to asset objects in memory and not changes to assets in the project on disk.

Properties

guidThe GUID of the changed asset.
instanceIdThe instance ID of the modified asset.
sceneThe Scene that contains the modified asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).

Constructors

ChangeAssetObjectPropertiesEventArgsConstructs a new instance.

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