Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MouseEnterEvent

class in UnityEngine.UIElements

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Inherits from:UIElements.MouseEventBase_1

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Implemented in:UnityEngine.UIElementsModule

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Description

Event sent when the mouse pointer enters an element or one of its descendent elements. The event trickles down but does not bubble up.

Constructors

MouseEnterEvent Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

Protected Methods

Init Resets the event members to their initial values.

Inherited Members

Properties

bubbles Returns whether this event type bubbles up in the event propagation path during the BubbleUp phase.
dispatch Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event.
imguiEvent The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI.
isImmediatePropagationStopped Indicates whether StopImmediatePropagation was called for this event.
isPropagationStopped Returns true if StopPropagation or StopImmediatePropagation was called for this event.
originalMousePosition The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates.
pooled Whether the event is allocated from a pool of events.
propagationPhase The current propagation phase for this event.
target The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path.
timestamp The time when the event was created, in milliseconds.
tricklesDown Returns whether this event is sent down the event propagation path during the TrickleDown phase.
eventTypeId See EventBase.eventTypeId.
actionKey Returns true if the platform-specific action key is pressed.
altKey Returns true if the Alt key is pressed.
button A value that indicates which mouse button was pressed or released (if any) to cause this event: 0 is the left button, 1 is the right button, 2 is the middle button. A negative value indicates that no mouse button changed state during this event.
clickCount The number of times a button is pressed consecutively.
commandKey Returns true if the Windows/Cmd key is pressed.
ctrlKey Returns true if the Ctrl key is pressed.
currentTarget The current target of the event. The current target is the element in the propagation path for which event handlers are currently being executed.
localMousePosition The mouse position in the current target coordinate system.
modifiers Flags that hold pressed modifier keys (Alt, Ctrl, Shift, Windows/Cmd).
mouseDelta Gets the difference between the mouse's position during the previous mouse event and its position during the current mouse event.
mousePosition The mouse position in the panel coordinate system.
pressedButtons A bitmask that describes the currently pressed buttons.
shiftKey Returns true if the Shift key is pressed.

Public Methods

StopImmediatePropagation Stops the propagation of the event to other targets, and prevents other subscribers to the event on this target to receive the event.
StopPropagation Stops the propagation of the event to other targets. All subscribers to the event on this target still receive the event.
Dispose Implementation of IDispose.

Protected Methods

PostDispatch Allows subclasses to perform custom logic after the event has been dispatched.
PreDispatch Allows subclasses to perform custom logic before the event is dispatched.

Static Methods

RegisterEventType Registers an event class to the event type system.
GetPooled Gets an event from the event pool. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
TypeId Retrieves the type ID for this event instance.
GetPooled Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.