class in UnityEditor
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CloseA collection of graphic settings for this SceneView. All graphic settings are boolean.
After changing settings, call SceneView.RepaintAll to redraw the scene with the new values.
allEnabled | Whether all graphic settings are enabled for this SceneViewState. |
alwaysRefresh | Whether to redraw SceneView at a fixed interval. |
alwaysRefreshEnabled | Whether to redraw SceneView at a fixed interval. |
cloudsEnabled | Whether the clouds are rendered in this SceneView. |
flaresEnabled | Whether lens flares render in this SceneView. |
fogEnabled | Whether fog renders in this SceneView. |
fxEnabled | Whether to render (when enabled) effects in this SceneView. |
imageEffectsEnabled | Whether image effects (post processing) render in this SceneView. |
particleSystemsEnabled | Whether particle systems render in this SceneView. |
showClouds | Whether the clouds are rendered in this SceneView. |
showFlares | Whether lens flare rendering is enabled in this SceneView. |
showFog | Whether fog rendering is enabled in this SceneView. |
showImageEffects | Whether image effects (post processing) rendering is enabled in this SceneView. |
showParticleSystems | Whether particle systems rendering is enabled in this SceneView. |
showSkybox | Whether the skybox rendering is enabled in this SceneView. |
showVisualEffectGraphs | Whether visual effect graphs rendering is enabled in this SceneView. |
skyboxEnabled | Whether the skybox renders in this SceneView. |
visualEffectGraphsEnabled | Whether visual effect graphs render in this SceneView. |
SceneView.SceneViewState | Creates a new SceneViewState with either default values or values from another SceneViewState. |
SetAllEnabled | Sets all graphic settings, for this SceneViewState, to either true or false. |
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