CreateAssetObjectEventArgs

struct in UnityEditor

Description

A change of this type indicates that an asset object has been created. This happens for example when Undo.RegisterCreatedObjectUndo is used with an instance of an asset (e.g. Texture). Note that this only covers creation of asset objects in memory and not creation of new assets in the project on disk.

Properties

guidThe GUID of the new asset.
instanceIdThe instance ID of the modified asset.
sceneThe Scene that contains the new asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).

Constructors

CreateAssetObjectEventArgsConstructs a new instance.

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