Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NativeSlice<T0>

struct in Unity.Collections

/

Implemented in:UnityEngine.CoreModule

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Description

Provides a view on a buffer of native memory most commonly acquired from a NativeArray<T0>.

A NativeSlice provides systems that means they can be used safely with jobs. In contrast to a NativeArray<T0>, a NativeSlice doesn't own any memory allocations and can't be disposed. A NativeSlice supports a stride value and doesn't necessarily represent a contiguous memory range. The stride value determines the number of bytes from the first byte of the element to the first byte of the next element. The stride value must always be a multiple of the size of the type of the slice in bytes. The stride value allows you to skip elements from the underlying buffer. By default, the stride is set to the size of the type of slice in bytes. This means that the slice represents a contiguous memory range. If you don't need a stride and are only working with contiguous memory ranges, use NativeArray<T0> instead.

Properties

LengthRepresents the number of elements in a NativeSlice<T0>.
StrideGets the stride value for the NativeSlice<T0> instance.
this[int]Accesses NativeSlice<T0> elements by index.

Constructors

NativeSlice_1Constructs a new NativeSlice from a NativeArray or NativeSlice.

Public Methods

CopyFromCopies all the elements from a NativeSlice<T0> or managed array of the same length.
CopyToCopies all the elements of a NativeSlice<T0> to a NativeArray<T0> or managed array of the same length.
GetEnumeratorGets an enumerator to iterate through the elements of a NativeSlice<T0>.
SliceConvertReinterprets a NativeSlice with a different data type (type punning).
SliceWithStrideSliceWithStride.
ToArrayConverts a NativeSlice<T0> to managed array.

Operators

NativeSlice<T>Implicit operator to create a NativeSlice<T0> from a NativeArray<T0>.