Experimental: this API is experimental and might be changed or removed in the future.
LinearColor
struct in
UnityEngine.Experimental.GlobalIllumination
/
Implemented in:UnityEngine.CoreModule
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Description
Contains normalized linear color values for red, green, blue in the range of 0 to 1, and an additional intensity value.
Additional resources: Color
using UnityEngine;
using UnityEngine.Experimental.GlobalIllumination;
public class LinearColorExample : MonoBehaviour
{
void Start()
{
// Initialize by setting each component
LinearColor linearColor = default(LinearColor);
linearColor.red = 1f;
linearColor.green = 0.5f;
linearColor.blue = 0f;
linearColor.intensity = 16f;
// Get normalized linear color from UnityEngine.Color
// The conversion doesn't take the alpha component into account
LinearColor covertedColor = LinearColor.Convert(new Color(1f, 0.5f, 0f, 0.5f), intensity : 16f);
}
}
Properties
blue | The blue component in the range of 0.0 to 1.0. |
green | The green component in the range of 0.0 to 1.0. |
intensity | The intensity value used to scale the red, green and blue component. |
red | The red component in the range of 0.0 to 1.0. |
Static Methods
Black | Returns a black color. |
Convert | Converts a Light's color value to a normalized linear color value, automatically handling gamma conversion if necessary. |