Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TransformOrigin

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Represents the point of origin where the transformations (Scale, Translate, and Rotate) are applied.

By default, transform-origin is set in percentages relative to the element's size. For example, 50% 50% sets the origin to the center of the element. These percentages are calculated based on the element’s resulting layout size (resolvedStyle.height and resolvedStyle.width). You can also specify transform-origin in pixels. The origin is determined based on the local coordinate system of the element, where the top-left corner is considered the origin point (0,0) regardless of whether you use percentages or pixels. Negative values and values larger than 100% are valid and move the transform-origin outside the element.

Constructors

TransformOrigin

Static Methods

Initial Returns the initial value for the TransformOrigin property.