Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BuildAutomationSettings

class in UnityEditor.Build.Profile

/

Inherits from:ScriptableObject

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Description

Provides a set of configuration options you can use to customize the settings used when starting a Cloud Build.

Properties

androidSdkVersionThe specific version of the Operating System to build your project on.
buildTargetThe BuildTarget of the Build Profile to be built in the cloud.
credentialsIdThe Id of the Build Automation credentials to use to sign your cloud build.
machineTypeIdThe specs of the machine used to build your project in the Cloud.
operatingSystemFamilyThe family of Operating System Build Automation will use to build your project on.
operatingSystemValueThe specific version of the Operating System to use when building your project in the cloud.
unityArchitectureWhether to use Silicon or Intel version of the Unity Editor.
xcodeVersionThe version of Xcode to use when building your project in the cloud.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeCalled when an instance of ScriptableObject is created.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.