ShadingRateInfo

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Description

Encapsulate the informations and capabilities related to variable rate shading.

Additional resources: Variable Rate Shading.

Static Properties

availableFragmentSizesGet the supported shading rate fragment sizes by the current platform.
graphicsFormatGet the shading rate graphics format used by the current platform.
imageTileSizeGet the shading rate image tile size used by the current platform.
supportsPerDrawCallReturns true if variable fragment shading rates per draw call are supported by the current graphics card for variable rate shading. Note that this feature is not currently supported in Unity. Additional resources: SystemInfo.supportsVariableRateShading.
supportsPerImageTileReturns true if image-based fragment shading rates are supported by the current graphics card for variable rate shading. Additional resources: SystemInfo.supportsVariableRateShading, CommandBuffer.SetShadingRateImage.

Static Methods

QueryNativeValueGet the native graphics API value for ShadingRateFragmentSize.Warning: This method is experimental on the Xbox Series X|S platform.

Did you find this page useful? Please give it a rating: