struct in UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
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CloseHandle to read position, rotation and scale of an object in the Scene.
TransformSceneHandle are read-only.
A TransformSceneHandle is a safe handle on a TransformAccess. The Animator used to create this handle manages the validity of this handle.
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;
public struct TransformSceneHandleJob : IAnimationJob { public TransformSceneHandle handle;
public void ProcessRootMotion(AnimationStream stream) { // Log the local position. var position = handle.GetLocalPosition(stream); Debug.LogFormat("Position: {0}", position);
// Log the local rotation (converted from euler). var rotation = handle.GetLocalRotation(stream); Debug.LogFormat("Rotation: {0}", rotation.eulerAngles);
// Log the local scale. var scale = handle.GetLocalScale(stream); Debug.LogFormat("Scale: {0}", scale); }
public void ProcessAnimation(AnimationStream stream) { } }
[RequireComponent(typeof(Animator))] public class TransformSceneHandleExample : MonoBehaviour { public Transform sceneTransform;
PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;
void Start() { if (sceneTransform == null) return;
var animator = GetComponent<Animator>();
m_Graph = PlayableGraph.Create("TransformSceneHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);
var animationJob = new TransformSceneHandleJob(); animationJob.handle = animator.BindSceneTransform(sceneTransform); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);
output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }
void OnDisable() { if (sceneTransform == null) return;
m_Graph.Destroy(); } }
See Also: AnimatorJobExtensions.BindSceneTransform, PropertySceneHandle, PropertyStreamHandle, and TransformStreamHandle.
GetGlobalTR | Gets the position and scaled rotation of the transform in world space. |
GetLocalPosition | Gets the position of the transform relative to the parent. |
GetLocalRotation | Gets the rotation of the transform relative to the parent. |
GetLocalScale | Gets the scale of the transform relative to the parent. |
GetLocalToParentMatrix | Gets the local to parent matrix of the transform. |
GetLocalToWorldMatrix | Gets the local to world matrix of the transform. |
GetLocalTRS | Gets the position, rotation and scale of the transform relative to the parent. |
GetPosition | Gets the position of the transform in world space. |
GetRotation | Gets the rotation of the transform in world space. |
IsValid | Returns whether this is a valid handle. |