struct in UnityEditor.Profiling
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using UnityEditorInternal; using UnityEditor.Profiling;
public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(instanceId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } } }
allocationRootId | The native allocation ID of this Unity Object. |
name | Name of UnityEngine.Object instance. |
nativeTypeIndex | Native type index of the object instance. |
relatedGameObjectInstanceId | The instance ID of a related Unity Object. |