struct in UnityEditor
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CloseThis structure contains a collection of settings used to define how an AudioClip should be imported.
This structure is used with the AudioImporter to define how the AudioClip should be imported and treated during loading within the Scene.
compressionFormat | CompressionFormat defines the compression type that the audio file is encoded to. Different compression types have different performance and audio artifact characteristics. |
loadType | LoadType defines how the imported AudioClip data should be loaded. |
preloadAudioData | Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. |
quality | Audio compression quality (0-1)Amount of compression. The value roughly corresponds to the ratio between the resulting and the source file sizes. |
sampleRateOverride | Target sample rate to convert to when samplerateSetting is set to OverrideSampleRate. |
sampleRateSetting | Defines how the sample rate is modified (if at all) of the importer audio file. |