This version of Unity is unsupported.

HumanLimit

struct in UnityEngine

/

Implemented in:UnityEngine.AnimationModule

Description

This class stores the rotation limits that define the muscle for a single human bone.

Properties

axisLengthLength of the bone to which the limit is applied.
centerThe default orientation of a bone when no muscle action is applied.
maxThe maximum rotation away from the initial value that this muscle can apply.
minThe maximum negative rotation away from the initial value that this muscle can apply.
useDefaultValuesShould this limit use the default values?