struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseRepresents an identifier of a specific Pass in a Shader.
See Also: Shader, ShaderUtil, Pass.
PassIndex | The index of the pass within the subshader (Read Only). |
SubshaderIndex | The index of the subshader within the shader (Read Only). |
PassIdentifier | Constructs a new PassIdentifier with the given subshaderIndex and passIndex. |
operator != | Returns true if the pass identifiers are not the same. Otherwise, returns false. |
operator == | Returns true if the pass identifiers are the same. Otherwise, returns false. |