enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseOptions for flags controlling behavior for a Tile Animation on a Tilemap.
None | Sets no TileAnimationFlags and the Tile Animation will run normally. |
LoopOnce | Loops the Tile Animation once, then stops on the last Sprite of the animation. |
PauseAnimation | Pauses the Tile Animation, stopping it from running. |
UpdatePhysics | Updates the Physics Shape in the TilemapCollider2D whenever the Tile Animation switches to the next Sprite in the animation. |