struct in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
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CloseA tracked bone on the device at an XRNode in the XR input subsystem.
The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.
TryGetChildBones | Get the child bones of this bone. |
TryGetParentBone | Gets the parent of this bone. |
TryGetPosition | Gets the world position of the bone |
TryGetRotation | Gets the world rotation of the bone. |