struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseRepresents an axis aligned bounding box with all values as integers.
An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. As the box is never rotated with respect to the axes, it can be defined by min and max points.
allPositionsWithin | A BoundsInt.PositionCollection that contains all positions within the BoundsInt. |
center | The center of the bounding box. |
max | The maximal point of the box. |
min | The minimal point of the box. |
position | The position of the bounding box. |
size | The total size of the box. |
x | X value of the minimal point of the box. |
xMax | The maximal x point of the box. |
xMin | The minimal x point of the box. |
y | Y value of the minimal point of the box. |
yMax | The maximal y point of the box. |
yMin | The minimal y point of the box. |
z | Z value of the minimal point of the box. |
zMax | The maximal z point of the box. |
zMin | The minimal z point of the box. |
ClampToBounds | Clamps the position and size of this bounding box to the given bounds. |
Contains | Is point contained in the bounding box? |
SetMinMax | Sets the bounds to the min and max value of the box. |
ToString | Returns a formatted string for the bounds. |