class in UnityEditor.Scripting
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CloseRepresentation of managed debugger in UnityEditor.
isAttached | Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not. |
isEnabled | Returns true if managed debugger is enabled, or false if it is not. |
Disconnect | Disconnects the managed debugger attached to the UnityEditor. |
debuggerAttached | This event triggers whenever managed debugger is attached or detached. |