struct in UnityEngine
/
Implemented in:UnityEngine.PhysicsModule
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CloseRepresents a single instance of a 3D physics Scene.
BoxCast | Casts the box along a ray and returns detailed information on what was hit. |
CapsuleCast | Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit. |
InterpolateBodies | Interpolates Rigidbodies in this PhysicsScene. |
IsEmpty | Gets whether the physics Scene is empty or not. |
IsValid | Gets whether the physics Scene is valid or not. |
OverlapBox | Find all colliders touching or inside of the given box, and store them into the buffer. |
OverlapCapsule | Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer. |
OverlapSphere | Computes and stores colliders touching or inside the sphere into the provided buffer. |
Raycast | Casts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene. |
ResetInterpolationPoses | Resets the Transform positions of interpolated and extrapolated Rigidbodies in this PhysicsScene to Rigidbody.position and Transform rotations to Rigidbody.rotation. |
Simulate | Simulate physics associated with this PhysicsScene. |
SphereCast | Casts a sphere along a ray and returns detailed information on what was hit. |