struct in Unity.IO.LowLevel.Unsafe
/
Implemented in:UnityEngine.CoreModule
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CloseYou can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.
JobHandle | JobHandle that completes when the read operation completes. |
ReadCount | The number of read commands performed for this read operation. Will return zero until the reads have begun. |
Status | Current state of the read operation. |
Cancel | Cancels the AsyncReadManager.Read operation on this handle. |
Dispose | Disposes the ReadHandle. Use this to free up internal resources for reuse. |
GetBytesRead | Returns the total number of bytes read by all the ReadCommand operations the asynchronous file read request. |
GetBytesReadArray | Returns an array containing the number of bytes read by the ReadCommand operations during the asynchronous file read request, where each index corresponds to the ReadCommand index. |
IsValid | Check if the ReadHandle is valid. |