enumeration
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CloseDetermines which faces Unity culls.
The following example shows how to use this enum to set the culling mode of a GameObject from a C# script.
Use the following code in your shader to declare the _Cull
property that you can change from a C# script:
Shader "Example/SetCullMode" { Properties { [Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", Integer) = 1 } SubShader { Cull [_Cull] // Insert your shader code here } }
In a C# script, use the following code to change the CullMode
property:
public void SetCullMode() { _material.SetInteger("_Cull", (int)UnityEngine.Rendering.CullMode.Back); }