Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseReturns or specifies the maximum angular motion about the z-axis.
The value returned by this property depends on the current value of the zMotion property. If it is ConfigurableJointMotion.Locked, then it will always return 0. If it is ConfigurableJointMotion.Free, then it will always return the upper limit of zRange. If it is ConfigurableJointMotion.Limited, then it will be clamped between the upper limit of zRange and the current value of zMin.
See Also: zMin, zMotion, zRange.