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ClosecomputeShader | ComputeShader to set parameter for. |
name | Name of the variable in shader code. |
nameID | Property name ID. Use Shader.PropertyToID to get this ID. |
values | Value to set. |
Adds a command to set a matrix array parameter on a ComputeShader.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.